// ------------------------------------------------------ Naming ------------------------------------------------------
Name Sud Aviation Vautour
ShortName Vautour
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon iconvautouriin
Model faf.vautour
Texture vautour
//Third Person Camera Distance
CameraDistance 20.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 0.65
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.2
TurnRightSpeed 1.2
//Pitch modifiers
LookUpSpeed 2.2
LookDownSpeed 2.2
//Roll modifiers
RollLeftSpeed 2.2
RollRightSpeed 2.2
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.5
//Lift
//Lift 2.5
//Wheels
NumWheels 3
WheelPosition 0 -47 -10 -20
WheelPosition 1 -47 -10 20
WheelPosition 2 71 -17 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Bomb
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 10
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary SemiAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 141 14 -13 nose browning
ShootPointPrimary 136 11 -11 nose browning
ShootPointPrimary 141 14 13 nose browning
ShootPointPrimary 136 11 11 nose browning
ShootPointSecondary 26 4 -4 bay
ShootPointSecondary 26 4 4 bay
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 2
MissileSlots 0
AllowAllAmmo True
AddAmmo aim7
AddAmmo aim9
AddAmmo aim120
AddAmmo mk82 
AddAmmo gbu12
AddAmmo largebomb
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 94 23 0
Passengers 1
Passenger 1 67 23 0 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 60
PropSound PlaneB
PropSoundLength 47
ShootSoundPrimary JetShoot
ShootSoundSecondary bomb
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
//Health and Collision
SetupPart core 55 95 33 -5 10 20 10
SetupPart airframe 480 -71 8 -19 203 50 36
SetupPart tail 165 -149 8 -36 77 38 72
SetupPart leftWing 200 -116 25 -134 132 7 98
SetupPart rightWing 200 -117 26 36 131 7 98
CollisionPoint 193 26 0 core
CollisionPoint 193 26 0 core
CollisionPoint 193 26 0 core
CollisionPoint 193 26 0 core
CollisionPoint 193 26 0 core
CollisionPoint 193 26 0 core
CollisionPoint -21 26 0 core
CollisionPoint -78 25 -135 leftWing
CollisionPoint -77 25 135 rightWing
CollisionPoint -128 26 0 tail

BulletDetection 6

IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 100


BulletSpeed 3.5
BulletSpread 2

hasPlaneRadar true
radarPositionOffset 20
radarRange 2000
radarVisible true 
radarRefreshDelay 10

//Collison Points

ShootParticlesPrimary cloud 0 0 0

EngineSoundRange 1000


//max speeds sea level and high alt when afterburning or WEPing
maxSpeed 1.8
highAltMax 3.4

//max speeds sea level and high alt when not afterburning dry thrust cruise speed
maxSpeedDry 1.4
highAltMaxDry 1.5

//max speed during a high energy death dive
diveBonus 3.5
//max speed when dying from low energy stall climb
stallSuffering 1

//bonus multiplier for gaining energy while diving
energyGainRate 1.0

//how fast energy is lost multiplier
energyLossRate 0.8

//flight ceiling
flightCeiling 2000

//maneuvrability multipliers applied when max energy, if low energy defaults to just x1  you can also use 0.x to simulate controls locking up at high speed
rollBonus 1.2
yawBonus 1.2
pitchBonus 1.5

//maneuvrability multiplier when low energy stall
rollStall 0.8
yawStall 0.8
pitchStall 0.7

hasAfterBurner true
//use this to rename afterburner to WEP or 110% throttle or Notleistung or whatever

//afterburner particle emitter
particleAfterBurn flansmod.fmsmoke 1 [-56,13,-55] [3,3,3] [3,0,0] leftwing
particleAfterBurn flansmod.fmsmoke 1 [-56,13,55] [3,3,3] [3,0,0] rightwing

//multiplier to fuel consumption when afterburner on
afterBurnFuelPenalty 3